Shadow of the Colossus; Castlevania: Lords of Shadow, God of War. What do they all have in common? Their bosses aren’t frickin’ BIG enough! Capcom hopes to remedy that problem with some planetary-scale dust-ups in the newly detailed Asura’s Wrath!
As a former god stripped of his power, Asura uses his wrath to fuel a quest for revenge. Capcom stated that ‘Asura’s Wrath loses the traditional distinction between gameplay and cutscenes through seamless player controlled narrative. Simply put, even in cinematic sequences the player can control Asura, directly affecting the gameplay.’
From the press release we quoth:
• New type of action game – Asura’s Wrath will seamlessly blend action and narrative and will adopt an episodic nature, more akin to a TV drama series.Asura’s Wrath is in development now for the PlayStation 3 and Xbox 360 with a release date to be announced at a later time. While you’re waiting on that, check out the new trailer unveiled at Captivate 2011, and unleash fury on the comments to let us know what YOU’RE thinking of this new title!
• Relentless action – Asura’s Wrath keeps placing gamers in tight situations and says ‘now get out of that.’
• What the…? – Unique enemies and planetary sized bosses will continually challenge players’ expectations.
• Innovative setting and story – Fusing Asian mythology with sci-fi, Asura’s Wrath’s universe will be truly unique.
• Collaboration with CyberConnect2 – Continues Capcom’s strategy of partnering with the best developers to produce titles to complement its own internal projects.
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