I have been looking at EA's Visceral Games third-person-survival-horror-shooter Dead Space ever since it came out in 2008. I originally passed it over, telling myself that I was going to wait for Resident Evil 5 in 5 months. However now that I have finally been able to play through the game, I’m glad I finally got it and didn’t pass up this franchise.
This review is coming from a guy who while doesn’t particularly go out of his way to watch horror movies, but when I saw Paranormal Activity I was un-phased. Yet this game got me to jump a few times. Now whether you think Paranormal Activity was scary or not is your own personal opinion, just that when I played Resident Evil 4 I was a little scared, Resident Evil 5 was a joke and I laughed more then anything. (I love Resident Evil 5 and it’s one of my favorite Co-Op games, there was just no horror in the “Survival-Horror” aspect of the game). To simply put it, it was refreshing to once again be scared by a Survival Horror game.
| "I said, "I don't want to shake your f*king hand!"" |
Graphically speaking, the game is beautiful. The lighting is perfect and sets the ideal mood for an alien infested space ship. Like any survival horror game, its dark…quite dark, yet there is enough lighting to for you to be able to appreciate the superb graphics of the game. Also one of the first things you’ll notice when playing Dead Space is the lack of a HUD. Your health and stasis energy are found on the back or Isaac while ammo is shown when you are aiming your gun. The inventory, map, database, and objectives information will pop up out of your chest in a hologram fashion. However when having any of these menus open, the game is not paused and you are vulnerable to be attacked.
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| "Peek-A-Boo?" |
The combat is great in this game, being almost identical to the Resident Evil series for the exception of being able to move and shoot. Unlike traditional shooters where you aim for the torso or head, in Dead Space it is the opposite and you aim for the limbs. Shooting limbs A. Damages them more and B. Incapacitates them, ie by shooting off a leg the necromorphs hobble and crawl around. However most importantly it conserves ammo, though ammo isn’t as scarce as it is in other Survival Horrors, almost to the point that they give you too much ammo. There is also a melee attack, which involves using your gun as a club. This move is practically useless damage wise, but does allow you to kind of shove back an enemy, letting you get some breathing room to shoot. Also is a stomp move, which once again doesn’t do a lot of damage but id useful for opening crates on the ground.
An interesting concept about the guns in the game is that after all you’re an engineer on a mining vessel, so all the weapons except for the pulse rifle are mining tools. While my favorite weapon is the Plasma Cutter, essentially a basic pistol, all the weapons are quite fun and good to use and all have their strengths and weaknesses. In addition to regular fire modes, all guns have an alternate mode; this allows you to get a little more versatility with each of your weapons such as grenades launchers and emitting pulse waves in an area around you.
One area I didn’t particularly think was needed was buying new armor. I felt was a little un-necessary, throughout the first play through you will find schematics or weapons, armor, and items. There are 6 levels or armor and while the aesthetics of each suit changes and an increase in inventory. This isn’t anything that couldn’t have been done with the bench and power nodes.


This post has been edited like 10x today LOL. Every time I look at it, there are more pictures than the last time XD.
This game is an oldie, but still a goodie. Can't wait for the next installment. Good review!